Smoking rates are high across many countries, but we know from experience that this can change quickly
The CDC says that every day, about 2,100 adolescents ages 18 or younger become daily cigarette smokers
Editorial: Global youth e-cigarette use: prevalence, risks, and regulatory policy impacts Anita Cservenka, Joanna Jacobus, Tammy Chung Frontiers in Adolescent Medicine 19
Limitations In most countries, national level brand-specific price statistics were not available, thus the retail price data were collected from one supermarket/hypermarket or kiosk/newsagent/tobacconist/independent food store usually in the capital city of the country (where survey respondents were mostly located), therefore potentially not being nationally representative.
To be fair, I do smoke cigars and pipes so cigarettes to me can seem a bit bland
This narrative needs an important correction: when compared to the average LucasArts title, Grim Fandango actually performed okay, even turning in a small profit in a couple of years and, of course, LucasArts games in general sold quite modestly, even when compared to their chief rivals at Sierra On-Line, let alone various action-based titles across various gaming platforms, so its not as if Grim Fandango could be seen as a particularly nasty offender